iam system npc city (2)

SYSTEM MESSAGES

Concept Art, Unity Setup, Animations, VFX

 MONOPOLY Slots needed a flexible, in-game message system to notify the player of changes. I worked with stakeholders and the Engineering team to define criteria for the message system. Then, in Unity, I created a base prefab that contained all of the requested elements with triggers so that they could be turned on or off as needed. The prefab was designed to resize responsively based the needs of the contents inside. From this base, I created variants for different use cases, each with their own theme. The different use cases included things like player compensation, general messaging, system outages, and the introduction of new slots.

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